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1 Screenshot

About This File

This is the 140$ Airport from Shmannworks for FiveM UNLOCKED.?

 

 

If there are problems with the MLO, remove all other MLOs or Aiport text

 

 

 

 

 

 

Edited by Anonymousleaks

  • Nice 5
  • Happy 2

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Recommended Comments



BumpyJohnson

Posted

does anyone has same issue, front door does not open and gta airport still appears in some areas?image.thumb.png.7da5688be91e055d49fb62d581280498.png

  • Nice 1
damion

Posted

looks good just need more peds inside

 

damion

Posted

not for me arfy

LeakyMcLeakerson

Posted

To remove the black box and base game airport visual collisions, you need his file or update thats posted in his discord channel regarding it. If someone has that or knows what to do - that would be awesome to drop below lol. 

johnwackeddd

Posted

anyone has a tuto on how to convert these maps into SP?

karlan

Posted

7 hours ago, LeakyMcLeakerson said:

To remove the black box and base game airport visual collisions, you need his file or update thats posted in his discord channel regarding it. If someone has that or knows what to do - that would be awesome to drop below lol. 

yo you have that update file?

Anonymousleaks

Posted

19 hours ago, Arfy said:

does anyone has same issue, front door does not open and gta airport still appears in some areas?image.thumb.png.7da5688be91e055d49fb62d581280498.png

It's because you have a different airport mlo or you have different text for example "Los Angeles Aiport", these need to be removed so that it works smoothly

John McLewis

Posted

15 hours ago, johnwackeddd said:

anyone has a tuto on how to convert these maps into SP?

Very easy. Download the dlc addon creator and you'll have one rpf for all the non-meta files (ybn, ytd, ycd, ydr etc) and one for the meta files (ymf, ytyp, ymap). It converts well but you need to no-clip through entrance (Like in the Fivem) and there are major black box texture issues but only on the first floor. Great map but full of bugs. Gave it 1 star.

John McLewis

Posted

4 hours ago, Anonymousleaks said:

It's because you have a different airport mlo or you have different text for example "Los Angeles Aiport", these need to be removed so that it works smoothly

What the hell does different text mean? I don't have any other Airport MLO installed and this resource has over 100 bugs, all on the main floor including the door that doesn't open.

John McLewis

Posted

8 minutes ago, John McLewis said:

What the hell does different text mean? I don't have any other Airport MLO installed and this resource has over 100 bugs, all on the main floor including the door that doesn't open.

My bad. Sorry. I did have another Airport installed.

John McLewis

Posted

11 minutes ago, John McLewis said:

Very easy. Download the dlc addon creator and you'll have one rpf for all the non-meta files (ybn, ytd, ycd, ydr etc) and one for the meta files (ymf, ytyp, ymap). It converts well but you need to no-clip through entrance (Like in the Fivem) and there are major black box texture issues but only on the first floor. Great map but full of bugs. Gave it 1 star.

SP  Version has major texture issues but I'll go back and try to convert again. FiveM is fine, I had another airport MLO installed which caused issues.

JPSchin21

Posted

On 11/28/2023 at 8:42 PM, LeakyMcLeakerson said:

To remove the black box and base game airport visual collisions, you need his file or update thats posted in his discord channel regarding it. If someone has that or knows what to do - that would be awesome to drop below lol. 

Hello all, if you are familiar in using "CodeWalker" you can easily select that area (black box at the main entrance) and move it elsewhere on the map.

in CodeWalker it shows that it is part of a file "ap_01 . . " i cant remember the name as i did it before. And once you overwrite it using OpenIV, it is gone in GTA 5.

Regarding the door, i'll check again if it is a closed collision or if its just a door prop blocking the way

John McLewis

Posted

17 hours ago, JPSchin21 said:

Hello all, if you are familiar in using "CodeWalker" you can easily select that area (black box at the main entrance) and move it elsewhere on the map.

in CodeWalker it shows that it is part of a file "ap_01 . . " i cant remember the name as i did it before. And once you overwrite it using OpenIV, it is gone in GTA 5.

Regarding the door, i'll check again if it is a closed collision or if its just a door prop blocking the way

Can you be more specific, the path and details on how to delete it or move in CW...I only have experience with CW RPF Explorer.

cord10-21

Posted

This doesn't show in game for me. Anyone knows what i'm doing wrong or not doing right? I've dragged it into my resources and started the folder in CFG.

Thanks!

scody3141

Posted

On 11/29/2023 at 12:29 PM, John McLewis said:

My bad. Sorry. I did have another Airport installed.

What airport file did you have installed? I can't figure out which one is causing my issues. 

scody3141

Posted

On 11/30/2023 at 12:44 AM, JPSchin21 said:

Hello all, if you are familiar in using "CodeWalker" you can easily select that area (black box at the main entrance) and move it elsewhere on the map.

in CodeWalker it shows that it is part of a file "ap_01 . . " i cant remember the name as i did it before. And once you overwrite it using OpenIV, it is gone in GTA 5.

Regarding the door, i'll check again if it is a closed collision or if its just a door prop blocking the way

It's name is ap1_02_ground in codewalker... how do we remove it from the server-side so no one see's it? 

JPSchin21

Posted

21 hours ago, John McLewis said:

Can you be more specific, the path and details on how to delete it or move in CW...I only have experience with CW RPF Explorer.

Just like scody3141 said, the name is: ap1_02_ground and it is inside the ymap file: ap1_02_strm_0.ymap

Select that  entire block and move it. in my screenshot i moved it a few storeys bellow under the subway station. And the results are perfectpic_1.thumb.JPG.47c8f66e99657f2ede02038a0b6dabf8.JPG

pic_2.JPG

pic_3.jpg

karlan

Posted

2 hours ago, JPSchin21 said:

Just like scody3141 said, the name is: ap1_02_ground and it is inside the ymap file: ap1_02_strm_0.ymap

Select that  entire block and move it. in my screenshot i moved it a few storeys bellow under the subway station. And the results are perfectpic_1.thumb.JPG.47c8f66e99657f2ede02038a0b6dabf8.JPG

pic_2.JPG

pic_3.jpg

can you send me the fix one? i really appreciate that

karlan

Posted

12 hours ago, scody3141 said:

It's name is ap1_02_ground in codewalker... how do we remove it from the server-side so no one see's it? 

image.thumb.png.c06a2881dd3c2057a47f2afe2be22b13.png

i didn't see the ap1_02_ground at this ymap

scody3141

Posted

6 hours ago, karlan said:

image.thumb.png.c06a2881dd3c2057a47f2afe2be22b13.png

i didn't see the ap1_02_ground at this ymap

I didnt either, so I added it to the project and replaced it, but it still didnt work for me... If you can figure it out or get the correct ymap, I'd really appreciate it if you could share it with me as well... 

Johny Lopez

Posted

Le gros problème c'est résoudre les problème de texture que ce mlo produit sur fivem le plus flagrant dans le secteur du cimetière  

gzd

Posted (edited)

Great map, works perfectly.

Edited by gzd
  • Happy 2
Lex1818

Posted

I followed it step by step and it worked for me. Also, there are some timed entities that spawn over the windows at night in the front of the airport but I managed to find those and also correct it. Not a must, but it was an eye sore image.thumb.png.9e348e7a620dc04671270ab9328b95cc.png

  • Nice 2
  • Happy 1
LightUpFam

Posted (edited)

The issue most of you are having is your qb smallresouces files , it has car generator ymaps ...  one of them happens to be a ymap the airport uses.  the rest is common sense. Not all heros wear capes. 

Edited by LightUpFam
JanetLewis

Posted

2 hours ago, LightUpFam said:

The issue most of you are having is your qb smallresouces files , it has car generator ymaps ...  one of them happens to be a ymap the airport uses.  the rest is common sense. Not all heros wear capes. 

You're assuming we're using qb...nope


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