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Showing content with the highest reputation on 10/18/24 in File Comments

  1. For those who want to bypass the authenticator. I won't release the cracked version i have made but you can do something like this by modifying the dll and recoding the decompiled code. private static string verifyUsingPublic(string licenseKey, string publicKey) { // Skip the actual verification process and return an approved message return "Authorization Approved"; } private async void handleInit([FromSource] Player source) { // Skip authorization check and simply set a dummy approval this.authorization = "approved"; // Bypass the authorization process // Log that we've bypassed the auth process RadioLinkServer.writeDebug(string.Format("Bypassing auth, setting to [{0}]", this.authorization)); // Instead of verifying, just return a static valid string string str = "Authorization Approved"; // Trigger the initACK event with the bypassed approval source.TriggerEvent("radiolink:initACK", new object[1] { (object) (str + "␝") }); // Proceed with the rest of the function as normal string input = File.ReadAllText("server.authz"); source.TriggerEvent("radioInternal:initVOIP", new object[2] { (object) RadioLinkServer.createMD5(input), (object) API.GetConvar("scnp25:signalingserveraddr", "https://main-1.cc.p25.scncomms.app") }); } This sets the authorization as approved and bypasses the cryptography validations, It will also send the authorized message back down to the client. The only issues you may come and find is the actual VOIP server url being changed by SCNP as its currently: https://main-1.cc.p25.scncomms.app
    1 point
  2. Converted to Sp, Turn on MP MAPS brnx_richmanhouse1.zip
    1 point
  3. do you have the models?? for EUP and Vehicles
    -1 points
  4. These look clean as hell thanks👍
    -1 points
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