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turkeydaniel

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turkeydaniel last won the day on November 11 2022

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  1. Have you tried it? Does the Kayak work for you?
  2. Hmm well in the vehicles.meta, the Kayak section is referencing a handling ID that doesn't exist in vanilla GTA, so it would need to have a separate handling.meta file: <handlingId>KAYAK</handlingId> (there is no KAYAK vehicle already in GTA so it can't find the handling and is likely one of the reasons it crashes when spawned) But I think the main reason vehicles crash when you try to spawn in the them is vehiclelayouts, so maybe that needs looking at as well. Out of interest, does the Kayak work for you?
  3. It is missing some meta files I think. Definitely needs a handling.meta, maybe also vehiclelayouts
  4. Perfect makes sense, I have changed it to use your baller5 texture and removed the dependency. The only issue I have is that there is an extra light tree spawned sometimes - if I use vMenu's Clear Area function it gets rid of the left one:
  5. NEVERMIND - you need to download this as well: https://www.gta5-mods.com/vehicles/drag-racing-pro-christmas-tree-add-on-locked-fivem-resource And start it before the other resources so it will be: start RacingProTree start dragtrack start dragstrip_new start drag_tree
  6. There is a dependency in in the fxmanifest of the drag_tree folder: dependencies { 'RacingProTree', } Is that missing or available somewhere else?
  7. Ah interesting! So effectively saving the offending bit of road to its own ymap while the original is hidden under the map?
  8. This looks like the same as version 1 I think - there is no Dyno in the garage, and it also still has the issue of road textures disappearing around the corner near the LTD Good leak either way, but just annoying it causes these issues as it is unusable on newer builds of FiveM
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