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London Studios Smart Signs 1.0.0

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  • Nice 1

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John McLewis

Posted

Full of errors. I corrected 2, don't know how to fix these:

MainThrd/ ^1SCRIPT ERROR: @SmartSigns/cl_smartsigns.lua:11: bad argument #1 to 'L0_2' (table expected, got nil)^7
[    113156] [    GTAProcess]             MainThrd/ ^3> fn^7 (^5@SmartSigns/cl_smartsigns.lua^7:11)
[    113156] [    GTAProcess]             MainThrd/ ^1SCRIPT ERROR: @SmartSigns/cl_utils.lua:7: bad argument #1 to 'pairs' (table expected, got nil)^7
[    113156] [    GTAProcess]             MainThrd/ ^3> fn^7 (^5@SmartSigns/cl_utils.lua^7:7)
[    180625] [    GTAProcess]             MainThrd/ removing DLC_ITYP_REQUEST resources:/SmartSigns/stream/data/prop_led_trafficsign.ytyp.
[    180641] [    GTAProcess]             MainThrd/ done removing resources:/SmartSigns/stream/data/prop_led_trafficsign.ytyp in data file mounter class CfxProxyItypMounter.
[    180641] [    GTAProcess]             MainThrd/ removing DLC_ITYP_REQUEST resources:/SmartSigns/stream/data/led_font.ytyp.
[    180656] [    GTAProcess]             MainThrd/ done removing resources:/SmartSigns/stream/data/led_font.ytyp in data file mounter class CfxProxyItypMounter.
[    180656] [    GTAProcess]             MainThrd/ Stopping resource SmartSigns

Monsterr124

Posted

3 hours ago, John McLewis said:

Full of errors. I corrected 2, don't know how to fix these:

MainThrd/ ^1SCRIPT ERROR: @SmartSigns/cl_smartsigns.lua:11: bad argument #1 to 'L0_2' (table expected, got nil)^7
[    113156] [    GTAProcess]             MainThrd/ ^3> fn^7 (^5@SmartSigns/cl_smartsigns.lua^7:11)
[    113156] [    GTAProcess]             MainThrd/ ^1SCRIPT ERROR: @SmartSigns/cl_utils.lua:7: bad argument #1 to 'pairs' (table expected, got nil)^7
[    113156] [    GTAProcess]             MainThrd/ ^3> fn^7 (^5@SmartSigns/cl_utils.lua^7:7)
[    180625] [    GTAProcess]             MainThrd/ removing DLC_ITYP_REQUEST resources:/SmartSigns/stream/data/prop_led_trafficsign.ytyp.
[    180641] [    GTAProcess]             MainThrd/ done removing resources:/SmartSigns/stream/data/prop_led_trafficsign.ytyp in data file mounter class CfxProxyItypMounter.
[    180641] [    GTAProcess]             MainThrd/ removing DLC_ITYP_REQUEST resources:/SmartSigns/stream/data/led_font.ytyp.
[    180656] [    GTAProcess]             MainThrd/ done removing resources:/SmartSigns/stream/data/led_font.ytyp in data file mounter class CfxProxyItypMounter.
[    180656] [    GTAProcess]             MainThrd/ Stopping resource SmartSigns

I've fixed this issue, please redownload it when it gets approved ?

  • Happy 1
John McLewis

Posted

2 hours ago, Monsterr124 said:

I've fixed this issue, please redownload it when it gets approved ?

thanks! works great. tested in standalone

lolipopMitSoße

Posted

nice! You think you can upload the SmartMotorways from LondonStudios? Would be mega cool

lolipopMitSoße

Posted

when i update the text ingame nothing happens... do i have to change anything in the config?

John McLewis

Posted

3 hours ago, lolipopMitSoße said:

when i update the text ingame nothing happens... do i have to change anything in the config?

That's likely because you don't have the permissions properly set. The code with respect to permissions is a f******* shitshow. I removed all the permission related code from all the files. Works perfectly. Also removed all the discord logging crap etc.

spammy556

Posted

This work and operates! Only problem is getting it to communicate with snaily cad? Is it missing something? The snailycad handbook said to just drag and drop. I did setup an ace perm though could that prevent it? 

 

 

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