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NTeam Mission Row Police Department Singleplayer mp maps 1.0.0

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Please leave a react and comment more leaks soon

by the Modding collective team!

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ZeeTuff

Posted

the download does not work for single player

 

junee1234

Posted

NEED THEIR TUNNEL ALL THE OTHERS DONT WORRKKK

#

UNVD

Posted

44 minutes ago, ZeeTuff said:

the download does not work for single player

 

tested it, works fine 

Darnell Holmes

Posted (edited)

you fucked the xmls, its actualy mpMrpd2 not mrpd2 for the folder/dlclist. Not to mention you also fucked up the ai pathing and now they make utuns at franklins old house

Edited by Darnell Holmes
UNVD

Posted

1 hour ago, Darnell Holmes said:

you fucked the xmls, its actualy mpMrpd2 not mrpd2 for the folder/dlclist. Not to mention you also fucked up the ai pathing and now they make utuns at franklins old house

ai pathing i didnt "Fucked up" thats the author also mrpd was tested in my game and worked so idk about the xmls maybe i released the wrong one ill take a look. also no reason for being so aggressive next time just say whats wrong lol 

UNVD

Posted (edited)

1 hour ago, Darnell Holmes said:

you fucked the xmls, its actualy mpMrpd2 not mrpd2 for the folder/dlclist. Not to mention you also fucked up the ai pathing and now they make utuns at franklins old house


the folder name doesn't matter please for the love of god know what your talking about before making your self look like a idiot 

Edited by UNVD
Darnell Holmes

Posted

19 minutes ago, UNVD said:


the folder name doesn't matter please for the love of god know what your talking about before making your self look like a idiot 

the thing is i know what im talking about, people expect the name to be MRPD2 not mMRPD2 and when they put it in dlclist and they say ts dont work what'd you expect. and you wernt even suppose to use the paths, you were suppose to use the mission row scenario. and after i checked the xmls not all of them are even mMRPD2 you have shit that says mpMrpd2 like what are we doing

UNVD

Posted

3 minutes ago, Darnell Holmes said:

the thing is i know what im talking about, people expect the name to be MRPD2 not mMRPD2 and when they put it in dlclist and they say ts dont work what'd you expect. and you wernt even suppose to use the paths, you were suppose to use the mission row scenario. and after i checked the xmls not all of them are even mMRPD2 you have shit that says mpMrpd2 like what are we doing

' people expect the name to be MRPD2 not mMRPD2' like who? dlc folder name has nothing to with how the game works, "you wernt even suppose to use the paths," yes you are for loading ynd files 🤡
"you were suppose to use the mission row scenario" those can cause crashes and i leave them out on purpose also other mods use those scenario files if your not happy with the mod then dont use it simple as that. "like what are we doing" more then you dude i dont see any converts from you if your such an expert then make your own 

UNVD

Posted

<?xml version="1.0" encoding="UTF-8"?>
<CDataFileMgr__ContentsOfDataFileXml>
  <disabledFiles />
  <includedXmlFiles />
  <dataFiles>
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      <filename>dlc_mpMrpd2:/common/data/gtxd.meta</filename>
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      <overlay value="false" />
      <disabled value="true" />
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    </Item>
    <Item>
  <filename>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/additions/mpmrpd_second_additions.rpf</filename>
  <fileType>RPF_FILE</fileType>
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  <disabled value="true" />
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</Item>
<Item>
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  <fileType>RPF_FILE</fileType>
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  <contents>CONTENTS_MAP</contents>
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  <fileType>RPF_FILE</fileType>
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  <contents>CONTENTS_MAP</contents>
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  <overlay value="false" />
  <disabled value="true" />
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  <filename>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/additions/mpmrpd_second_additions6.rpf</filename>
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  <disabled value="true" />
  <persistent value="true" />
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  <filename>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/additions/mpmrpd_second_additions7.rpf</filename>
  <fileType>RPF_FILE</fileType>
  <overlay value="false" />
  <disabled value="true" />
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  <contents>CONTENTS_MAP</contents>
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  <filename>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/additions/mpmrpd_second_additions8.rpf</filename>
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  <disabled value="true" />
  <persistent value="true" />
  <contents>CONTENTS_MAP</contents>
</Item>
<Item>
  <filename>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/additions/mpmrpd_second_additions9.rpf</filename>
  <fileType>RPF_FILE</fileType>
  <overlay value="false" />
  <disabled value="true" />
  <persistent value="true" />
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</Item>
    <Item>
      <filename>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/additions/mpmrpd_second_additions_metadata.rpf</filename>
      <fileType>RPF_FILE</fileType>
      <loadCompletely value="true"/>
      <overlay value="false" />      
      <disabled value="true" />
      <persistent value="true" />
      <contents>CONTENTS_DLC_MAP_DATA</contents>
    </Item>
    <Item>
      <filename>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/patches/mpmrpd_second_updates.rpf</filename>
      <fileType>RPF_FILE</fileType>
      <overlay value="true"/>
      <disabled value="true"/>
      <persistent value="true"/>
    </Item>
    <Item>
      <filename>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/interiors/int_placement_mpmrpd_second1.rpf</filename>
      <fileType>RPF_FILE</fileType>
      <overlay value="false" />
      <disabled value="true" />
      <persistent value="true" />
      <loadCompletely value="true" />
      <contents>CONTENTS_DLC_MAP_DATA</contents>
    </Item>
<Item>
      <filename>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/interiors/int_placement_mpmrpd_second2.rpf</filename>
      <fileType>RPF_FILE</fileType>
      <overlay value="false" />
      <disabled value="true" />
      <persistent value="true" />
      <loadCompletely value="true" />
      <contents>CONTENTS_DLC_MAP_DATA</contents>
    </Item>
<Item>
      <filename>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/interiors/int_placement_mpmrpd_second3.rpf</filename>
      <fileType>RPF_FILE</fileType>
      <overlay value="false" />
      <disabled value="true" />
      <persistent value="true" />
      <loadCompletely value="true" />
      <contents>CONTENTS_DLC_MAP_DATA</contents>
    </Item>
<Item>
      <filename>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/interiors/int_placement_mpmrpd_second4.rpf</filename>
      <fileType>RPF_FILE</fileType>
      <overlay value="false" />
      <disabled value="true" />
      <persistent value="true" />
      <loadCompletely value="true" />
      <contents>CONTENTS_DLC_MAP_DATA</contents>
    </Item>
<Item>
      <filename>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/interiors/int_placement_mpmrpd_second5.rpf</filename>
      <fileType>RPF_FILE</fileType>
      <overlay value="false" />
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      <persistent value="true" />
      <loadCompletely value="true" />
      <contents>CONTENTS_DLC_MAP_DATA</contents>
    </Item>
<Item>
      <filename>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/interiors/int_placement_mpmrpd_second6.rpf</filename>
      <fileType>RPF_FILE</fileType>
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      <filename>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/interiors/int_placement_mpmrpd_second7.rpf</filename>
      <fileType>RPF_FILE</fileType>
      <overlay value="false" />
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    </Item>
<Item>
      <filename>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/interiors/int_placement_mpmrpd_second8.rpf</filename>
      <fileType>RPF_FILE</fileType>
      <overlay value="false" />
      <disabled value="true" />
      <persistent value="true" />
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      <contents>CONTENTS_DLC_MAP_DATA</contents>
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      <changeSetName>MPMRPD2_AUTOGEN</changeSetName>
      <mapChangeSetData />
      <filesToInvalidate />
      <filesToDisable />
      <filesToEnable />
      <txdToLoad />
      <txdToUnload />
      <residentResources />
      <unregisterResources />
      <requiresLoadingScreen value="false" />
      <loadingScreenContext />
      <executionConditions>
        <activeChangesetConditions />
        <genericConditions />
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      <useCacheLoader value="false" />
    </Item>
    <Item>
      <changeSetName>MPMRPD2_MAP_UPDATE</changeSetName>
      <mapChangeSetData>
        <Item>
          <associatedMap>MO_JIM_L11</associatedMap>
          <filesToInvalidate />
          <filesToDisable />
          <filesToEnable>
            <Item>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/additions/mpmrpd_second_additions.rpf</Item>
            <Item>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/additions/mpmrpd_second_additions2.rpf</Item>
            <Item>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/additions/mpmrpd_second_additions3.rpf</Item>
            <Item>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/additions/mpmrpd_second_additions4.rpf</Item>
            <Item>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/additions/mpmrpd_second_additions5.rpf</Item>
            <Item>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/additions/mpmrpd_second_additions6.rpf</Item>
            <Item>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/additions/mpmrpd_second_additions7.rpf</Item>
            <Item>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/additions/mpmrpd_second_additions8.rpf</Item>
            <Item>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/additions/mpmrpd_second_additions9.rpf</Item>
            <Item>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/additions/mpmrpd_second_additions_metadata.rpf</Item>
            <Item>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/patches/mpmrpd_second_updates.rpf</Item>
            <Item>dlc_mpMrpd2:/common/data/gtxd.meta</Item>
          </filesToEnable>
          <txdToLoad />
          <txdToUnload />
          <residentResources />
          <unregisterResources />
        </Item>
      </mapChangeSetData>
      <filesToInvalidate />
      <filesToDisable />
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      <txdToLoad />
      <txdToUnload />
      <residentResources />
      <unregisterResources />
      <requiresLoadingScreen value="true" />
      <loadingScreenContext>LOADINGSCREEN_CONTEXT_LAST_FRAME</loadingScreenContext>
      <executionConditions />
      <!-- useCacheLoader - If you don't want the game to use old cache extents then set useCacheLoader to "false" - All addon content should be set to FALSE unless if you have created a cache which I highly doubt you have or even know how to, unlike me -->
      <useCacheLoader value="false" />
    </Item>
    <Item>
      <changeSetName>MPMRPD2_INTERIOR_ADDITIONS</changeSetName>
      <mapChangeSetData>
        <Item>
          <associatedMap>MO_JIM_L11</associatedMap>
          <filesToInvalidate />
          <filesToDisable />
          <filesToEnable>
            <Item>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/interiors/int_placement_mpmrpd_second1.rpf</Item>
            <Item>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/interiors/int_placement_mpmrpd_second2.rpf</Item>
            <Item>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/interiors/int_placement_mpmrpd_second3.rpf</Item>
            <Item>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/interiors/int_placement_mpmrpd_second4.rpf</Item>
            <Item>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/interiors/int_placement_mpmrpd_second5.rpf</Item>
            <Item>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/interiors/int_placement_mpmrpd_second6.rpf</Item>
            <Item>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/interiors/int_placement_mpmrpd_second7.rpf</Item>
            <Item>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/interiors/int_placement_mpmrpd_second8.rpf</Item>
            <Item>dlc_mpMrpd2:/%PLATFORM%/levels/gta5/interiors/int_placement_mpmrpd_second9.rpf</Item>
          </filesToEnable>
          <txdToLoad />
          <txdToUnload />
          <residentResources />
          <unregisterResources />
        </Item>
      </mapChangeSetData>
      <filesToInvalidate />
      <filesToDisable />
      <filesToEnable />
      <txdToLoad />
      <txdToUnload />
      <residentResources />
      <unregisterResources />
      <requiresLoadingScreen value="true" />
      <loadingScreenContext>LOADINGSCREEN_CONTEXT_LAST_FRAME</loadingScreenContext>
      <executionConditions />
      <!-- useCacheLoader - If you don't want the game to use old cache extents then set useCacheLoader to "false" - All addon content should be set to FALSE unless if you have created a cache which I highly doubt you have or even know how to, unlike me -->
      <useCacheLoader value="false" />
    </Item>
  </contentChangeSets>
  <patchFiles />
</CDataFileMgr__ContentsOfDataFileXml>

like are you just a class 3 retard or what they all say dlc_mpMrpd2 like they should ..........

Darnell Holmes

Posted

30 minutes ago, UNVD said:

' people expect the name to be MRPD2 not mMRPD2' like who? dlc folder name has nothing to with how the game works, "you wernt even suppose to use the paths," yes you are for loading ynd files 🤡
"you were suppose to use the mission row scenario" those can cause crashes and i leave them out on purpose also other mods use those scenario files if your not happy with the mod then dont use it simple as that. "like what are we doing" more then you dude i dont see any converts from you if your such an expert then make your own 

almost everyone who has a custom dlcpack everyone expects the name to be what the folder name is so if it says MRPD2 witch is literally what it fucking folder says then the dlclist would be mrpd2, not mpmrpd2, mfs shouldnt have to look in the xmls to see what the name is when its right there, the paths still fuck up the ai traffic. the mission_row scenario file is there for a reason, no itt dosnt cause crashes. shit aint hard to properly convert shit and have it actually work

  • Sad 1
UNVD

Posted

4 minutes ago, Darnell Holmes said:

almost everyone who has a custom dlcpack everyone expects the name to be what the folder name is so if it says MRPD2 witch is literally what it fucking folder says then the dlclist would be mrpd2, not mpmrpd2, mfs shouldnt have to look in the xmls to see what the name is when its right there, the paths still fuck up the ai traffic. the mission_row scenario file is there for a reason, no itt dosnt cause crashes. shit aint hard to properly convert shit and have it actually work

" fucking folder says then the dlclist would be mrpd2, not mpmrpd2, mfs shouldnt have to look in the xmls" bro do you have Asperger's or what it doesnt need to be the same name as the xmls it works no matter what. also "mission_row scenario file is there for a reason" no shit it is but scenario files do cause crashes 🤡 maybe not this one but still people really dont care the only one freaking out is you 🤣 "shit aint hard to properly convert shit and have it actually work" then do it yourself instead of bitching about free shit "the paths still fuck up the ai traffic" that's the authors fault not me 🫡 

JanetLewis

Posted

On 9/23/2026 at 2:38 PM, Darnell Holmes said:

you fucked the xmls, its actualy mpMrpd2 not mrpd2 for the folder/dlclist. Not to mention you also fucked up the ai pathing and now they make utuns at franklins old house

The folder name doesn't matter so stop making an ass out of yourself and learn how to install mods.

Darnell Holmes

Posted

13 minutes ago, JanetLewis said:

The folder name doesn't matter so stop making an ass out of yourself and learn how to install mods.

shit still still fucks up the ai pathing btw, and instead of releasing the nodes that it actually uses separately since there's only 4 files, they decide to give you an rpf witch who knows what they did and edited since not everyone has the same nodes

  • Cringe Bro 1
UNVD

Posted

7 minutes ago, Darnell Holmes said:

shit still still fucks up the ai pathing btw, and instead of releasing the nodes that it actually uses separately since there's only 4 files, they decide to give you an rpf witch who knows what they did and edited since not everyone has the same nodes

i added the rpf with only the new nodes but yup keep bitching 

Darnell Holmes

Posted

2 hours ago, UNVD said:

i added the rpf with only the new nodes but yup keep bitching 

and we're all just suppose to believe that? shouldve just left it seperate. and yeah you right i am bitching because the shit fucked up the pathing for ai traffic, who wouldn't be bitching?

UNVD

Posted

34 minutes ago, Darnell Holmes said:

and we're all just suppose to believe that? shouldve just left it seperate. and yeah you right i am bitching because the shit fucked up the pathing for ai traffic, who wouldn't be bitching?

everyone else ......

statickosprey

Posted

4 hours ago, Darnell Holmes said:

Ve hepimiz buna inanmamız mı gerekiyor? Sadece ayrı bırakmalıydım. Ve evet, haklısın, şikayet ediyorum çünkü bu şey yapay zeka trafiğinin yolunu bozdu, kim şikayet etmez ki?

Kardeşim modları nasıl yükleyeceğini bilmiyor ve geliştiriciyi eleştiriyor; bu gerçekten çok komik.

CStrikerDJ

Posted

image.thumb.jpeg.fd70383f5800cdd99cb2a5b0597c3744.jpegMap Not even loaded i tried both ebale desible Mpmaps

 

UNVD

Posted

39 minutes ago, CStrikerDJ said:

image.thumb.jpeg.fd70383f5800cdd99cb2a5b0597c3744.jpegMap Not even loaded i tried both ebale desible Mpmaps

 

make sure its in your dlclist or your other mods works 

CStrikerDJ

Posted (edited)

it worked its was my DLClsit issue but These are things that may help you to fix or find any issue that can be fixed , Also I have removed Newcity Nteam Mod that was causing  some load issue also i have one that Davis LSPD <Item>dlcpacks:/redsaint_davis_sheriff/</Item> installed don't know it can cause this out not  

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Edited by CStrikerDJ
UNVD

Posted

19 minutes ago, CStrikerDJ said:

it worked its was my DLClsit issue but These are things that may help you to fix or find any issue that can be fixed , Also I have removed Newcity Nteam Mod that was causing  some load issue also i have one that Davis LSPD <Item>dlcpacks:/redsaint_davis_sheriff/</Item> installed don't know it can cause this out not  

20260926074200_2.jpg

20260926074200_3.jpg

20260926074201_2.jpg

20260926075736_1.jpg

20260926075741_1.jpg

20260926075745_1.jpg

20260926075839_1.jpg

20260926075845_1.jpg

20260926080003_1.jpg

20260926080058_1.jpg

20260926080149_1.jpg

20260926080152_1.jpg

20260926082618_1.jpg

20260926062904_1.jpg

20260926074151_1.jpg

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20260926074158_2.jpg

20260926074159_1.jpg

20260926074159_2.jpg

20260926074159_3.jpg

20260926074200_1.jpg

install the paths rpf ill have the nodes by it self and other fixes in the next update

 

CStrikerDJ

Posted

More Images for REference

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