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POLO MAPS - Housing Shells V1 [DECRYPTED + FIXED] 1.0.0

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About This File

FULLY DECRYPTED AND VIEWABLE FOR OPENIV / CODEWALKER

Access to Housing Shells V1 !

GOODBYE FXAP. Tell me what you want next in comment then i will drop for you guys !

Everyone bring me to Super Nova Leak plssssss.

Thanks you LL Admin 🥰

  • Nice 1

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Recommended Comments

JanetLewis

Posted (edited)

Thank you! For those of you interested, these convert easily to SP.
1. Create your addon manually or with an addon creator mod.
2. You will only need one rpf. For example call your folder HousingShells (for dlclist) and the rpf call it shells.rpf
3. Fill in your content.xml and setup2.xml with the correct names (use a prop template if unsure how)
4. Spawn with Menyoo as object. Adjust placement with Menyoo. (or do this with a script)

Note: you don't need and might actually crash if you add the manifest and ymap files (obviously don't put in the lua).
All you need/want are:
1. The ydr files (drawables)
2. The ytd files (textures)
3.  The ytp file (meta data)

IMPORTANT:  Make sure you name all the files correctly. If you called everything shells for example, then rename the ytp to shells.ytp

Remember: these are loaded and spawned as props, not as MLOs. This means you spawn them with a trainer or script, they won't appear by magic like maps and mlos do. This also explains why you don't need the ymap file for SP.

Edited by JanetLewis
Starfox

Posted

I experienced crashes on launch after converting it over to single player. 

JanetLewis

Posted

10 hours ago, Starfox said:

I experienced crashes on launch after converting it over to single player. 

probably because you included the manifest and ymap files. it will crash your game. don't include it.
This is NOT an MLO.

Starfox

Posted

4 hours ago, JanetLewis said:

probably because you included the manifest and ymap files. it will crash your game. don't include it.
This is NOT an MLO.

Ok thank you

JanetLewis

Posted

18 hours ago, Starfox said:

Hey I apologize, I got the shells to work, the ymap and manifest work, I had to put everything in the metadata.rpf to make them work. 

https://www.youtube.com/watch?v=JniJBVg-KMI

Interesting. Generally speaking it is good practice to put all meta files in the metadata.rpf (ymap, ymf, ytp) and put all others (ybn, ydd, ydr, ytd etc) in the other rpf. But in practice it doesn't seem to matter, if you look at many conversions here you'll notice all the files were dumped in the same rpf, with the meta one empty.

Having said that, the ymp and manifest should not serve any purpose here because one more these are props, not MLOs. So you would expect them to be ignored, but in my case one or both crashed my game instantly to desktop. Removing them fixed the issue. So it just shows, different solutions for different setups.

Glad you're is fixed as well. Have you tried converting the Hyde Park Academy? I converted it to SP for unknown reasons it crashes when i'm in its proximity.

Starfox

Posted

On 7/4/2026 at 11:21 AM, JanetLewis said:

Interesting. Generally speaking it is good practice to put all meta files in the metadata.rpf (ymap, ymf, ytp) and put all others (ybn, ydd, ydr, ytd etc) in the other rpf. But in practice it doesn't seem to matter, if you look at many conversions here you'll notice all the files were dumped in the same rpf, with the meta one empty.

Having said that, the ymp and manifest should not serve any purpose here because one more these are props, not MLOs. So you would expect them to be ignored, but in my case one or both crashed my game instantly to desktop. Removing them fixed the issue. So it just shows, different solutions for different setups.

Glad you're is fixed as well. Have you tried converting the Hyde Park Academy? I converted it to SP for unknown reasons it crashes when i'm in its proximity.

Gamemodding resources

 

Maybe i can try to convert it for you

  • Happy 1
JanetLewis

Posted (edited)

14 hours ago, Starfox said:

Maybe i can try to convert it for you

That would be great. Thanks.

I've tried 3 times, game loads fine, no errors, but crashes as soon as Im near the MLO.

I used the same approach as I did with the shells, but I kept the manifest since this an MLO.

Not sure what is causing the issue.

Edited by JanetLewis
Starfox

Posted

19 hours ago, JanetLewis said:

That would be great. Thanks.

I've tried 3 times, game loads fine, no errors, but crashes as soon as Im near the MLO.

I used the same approach as I did with the shells, but I kept the manifest since this an MLO.

Not sure what is causing the issue.

No luck on my end sorry

JanetLewis

Posted

1 hour ago, Starfox said:

No luck on my end sorry

Thanks for trying and confirming it's not an easy convert even though it looks easy.
I'm really not familiar enough with CW to look under the hood.
Hopefully someone with experience developing MLOs will be able to convert this.
I played it on my own localhost Fivem Server and it looks good. Sort of like the Highschool/University MLOs that replace the ULSA buildings with cool interiors.

Starfox

Posted

4 hours ago, JanetLewis said:

Thanks for trying and confirming it's not an easy convert even though it looks easy.
I'm really not familiar enough with CW to look under the hood.
Hopefully someone with experience developing MLOs will be able to convert this.
I played it on my own localhost Fivem Server and it looks good. Sort of like the Highschool/University MLOs that replace the ULSA buildings with cool interiors.

Yeah these new mlos i see people seperating the overlays in it's own rpf. Not like the old days where it use to be basic and I still run on v.2372.

JanetLewis

Posted

22 hours ago, Starfox said:

Yeah these new mlos i see people seperating the overlays in it's own rpf. Not like the old days where it use to be basic and I still run on v.2372.

This MLO replaces a firestation, so possibly it's a patch that causing the conflict and crash. When I have a chance going to disable the patches and see if it allows me to get near the MLO.

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