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[SP] Las Venturas - by G&N's Studio - MP Maps 1.0.0

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1 Screenshot

About This File

Following the step-by-step instructions in the folders, you will be able to install the map and teleportation script without difficulty.

Attention: This map does not include GPS, pedestrians, or cars. It contains some indoor environments, such as Burgershot, Binco, and a convenience store.

The script is not included in the package; it is my own work.

Question: "Where is it on the map?" Answer: Look for it. The hardest part is already done, which is converting and making it available for free.
If you want to convert or modify any map, send me a direct message.

Requirements: MP maps enabled

gameconfig: https://www.mediafire.com/file/eivb77ow978iim0/gameconfig.xml/file

 

Edited by leonardo

  • Nice 2
  • Happy 3
  • Funny 1

User Feedback

Recommended Comments



joelwinbau180

Posted

please can your share the fivem version please

joelwinbau180

Posted

yes now its work by me also for fivem crazy and the traffic work great toooooo yesss

stunna srt

Posted

doesn't work at all. Don't waste a download

fusion1992

Posted

Thank you so much, I've been searching for it for quite a while, but I found that, for example, the casino doesn't have interior design yet. Does that mean I'll need to add separate MLO addons?

fusion1992

Posted

Do you have an upgraded version with casino interiors, a bowling alley, a pirate ship area...?

Fuckry2000

Posted

Use both mods to get best results
download both versions 2.0.0 and 2.1.0, use version 2.0.0 as main.

Step 1 - For main map fixes
1. On version 2.0.0 delete cd3_occl_02.ymap and all Ybn collisions
2. Use 2.1.0 ybn collisions 

Step 2 - Texture glitched buildings in town
(Step 3 may allow you to skip this step if you want interiors)
Get the following textures from v 2.1.0 and use in 2.0.0 (main):
fc_build_3_mansion.ytd, fc_build_3_capitol.ytd and fc_build_5_arcade.ytd

Step 3 - To get interiors in town 
1. Take all files from the following v2.1.0 rpfs (IMPORTANT DON'T COPY "_MANIFESTS" FILES)
lasventuras_06.rpf, lasventuras_08.rpf, lasventuras_09.rpf, lasventuras_11.rpf, lasventuras_12.rpf, lasventuras_13.rpf, lasventuras_14.rpf, lasventuras_15.rpf
(files in lasventuras_10.rpf keep crashing openiv so i wont use it)
2. Open the manifest files from each rpf you just brought over and copy the data and compile into your manifest file, currently my burgershot and strip club still dont work because i cant single out the correct data for the, the police station interior wont be enterable and the interior a bit buggy, the garage door will open and be blocked at same time, you can try to fix these on your own im still working on mine)


Step 4 - To get rid of unfinished map
search for and delete all files with the following names clowns, trophosphere and casanova
delete also ymaps with st_01_criticals, st_01_long, st_03_criticals, st_03_long, lasventuras_occlusion_template, strip_temp_ground, temp_las_venturas_strm

I may have skipped a step idk, but this worked for me, best balance and no crashes so far, and no i will not upload any files here. Im gonna fix the water next using codewalker etc. its possible i think.

Fuckry2000

Posted

Found the Strip Club and Burger shot _manifest files to paste under   <imapDependencies_2>

 

 <Item>
      <imapName>0x2AFC56BC</imapName>
      <manifestFlags>INTERIOR_DATA</manifestFlags>
      <itypDepArray>
        <Item>0x7BA71BD7</Item>
      </itypDepArray>
    </Item>
    <Item>
      <imapName>0xB864A340</imapName>
      <manifestFlags>INTERIOR_DATA</manifestFlags>
      <itypDepArray>
        <Item>lv_int_striphouse</Item>
      </itypDepArray>
    </Item>


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