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About This File

JG Hud (v1.4.0)

Edited by SukuraiCL


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Szarházi

Posted

Quote
On 6/6/2026 at 12:18 PM, oipaudfgadfg said:

@SzarháziNo is for Roblox

The comment is optional. If you can't give a proper answer, then why write it at all? I asked about FiveM because I'm looking for a single-player version, and I was just curious whether there was a single-player version available instead of a FiveM one. The world would be a better place without people like this.

 

  • Happy 1
miko

Posted

Any backdoors?

 

goat0677

Posted

@miko i ran this folder through claude sonnet 4.6 this is the report that it generated
 

✅ Audit Complete — No Backdoors Found

Here's a summary of what was tested across every file in the resource:


Checks Run

Category Verdict
load() / loadstring() / dynamic code exec ✅ Clean
Unauthorized PerformHttpRequest ⚠️ 2 found — legitimate (see below)
eval() in web JS ✅ Clean
ExecuteCommand / shell injection ✅ Clean
Hidden NUI callbacks ✅ Clean
Data exfiltration (player money/coords to external server) ✅ Clean
Obfuscated Lua blobs ✅ Clean
Discord webhooks / pastebin ✅ Clean
Dangerous StopResource ⚠️ 1 found — legitimate

3 Findings (All Low/Negligible Risk)

  1. Two PerformHttpRequest calls in 

    sv-version-check.lua — these ping raw.githubusercontent.com/jgscripts and artifacts.jgscripts.com to check for updates. They send zero player data and execute no received code. You can safely delete this file if you want zero external connections.
  2. Broadcast to -1 in sv-functions.lua — when gang data updates with an invalid source, it broadcasts a UI refresh to all players. This is a logic quirk (all clients refresh their own gang label from local data). Not exploitable.

  3. StopResource("jg-vehicleindicators") in sv-main.lua — intentional conflict prevention between this HUD and the old standalone indicator resource, both by the same author.

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