DeepCool87 1 Posted April 5 (edited) I wasn't a fan of the default handling line so here's my edited version; Copy and paste this in handling.meta <fMass value="1450.000000" /> <fInitialDragCoeff value="8.500000" /> <fPercentSubmerged value="85.000000" /> <vecCentreOfMassOffset x="0.000000" y="0.000000" z="-0.050000" /> <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" /> <fDriveBiasFront value="0.500000" /> <nInitialDriveGears value="5" /> <fInitialDriveForce value="0.380000" /> <fDriveInertia value="1.150000" /> <fClutchChangeRateScaleUpShift value="2.100000" /> <fClutchChangeRateScaleDownShift value="2.100000" /> <fInitialDriveMaxFlatVel value="185.000000" /> <fBrakeForce value="1.200000" /> <fBrakeBiasFront value="0.425000" /> <fHandBrakeForce value="0.600000" /> <fSteeringLock value="42.000000" /> <fTractionCurveMax value="2.570000" /> <fTractionCurveMin value="2.490000" /> <fTractionCurveLateral value="22.500000" /> <fTractionSpringDeltaMax value="0.150000" /> <fLowSpeedTractionLossMult value="1.000000" /> <fCamberStiffnesss value="0.000000" /> <fTractionBiasFront value="0.485000" /> <fTractionLossMult value="1.000000" /> <fSuspensionForce value="2.200000" /> <fSuspensionCompDamp value="1.400000" /> <fSuspensionReboundDamp value="2.400000" /> <fSuspensionUpperLimit value="0.110000" /> <fSuspensionLowerLimit value="-0.120000" /> <fSuspensionRaise value="0.000000" /> <fSuspensionBiasFront value="0.500000" /> <fAntiRollBarForce value="1.000000" /> <fAntiRollBarBiasFront value="0.610000" /> <fRollCentreHeightFront value="0.500000" /> <fRollCentreHeightRear value="0.450000" /> <fCollisionDamageMult value="0.700000" /> <fWeaponDamageMult value="1.000000" /> <fDeformationDamageMult value="0.700000" /> <fEngineDamageMult value="1.500000" /> <fPetrolTankVolume value="65.000000" /> <fOilVolume value="5.000000" /> <fSeatOffsetDistX value="0.000000" /> <fSeatOffsetDistY value="0.000000" /> <fSeatOffsetDistZ value="0.000000" /> <nMonetaryValue value="25000" /> <strModelFlags>440010</strModelFlags> <strHandlingFlags>20000</strHandlingFlags> <strDamageFlags>0</strDamageFlags> <AIHandling>SPORTS_CAR</AIHandling> <SubHandlingData> <Item type="CCarHandlingData"> <fBackEndPopUpCarImpulseMult value="0.100000" /> <fBackEndPopUpBuildingImpulseMult value="0.030000" /> <fBackEndPopUpMaxDeltaSpeed value="0.600000" /> </Item> <Item type="NULL" /> <Item type="NULL" /> </SubHandlingData> </Item> Car gets up to roughly 245kmph or 152.24mph Happy Easter Edited April 5 by DeepCool87
vigrel2020 1 Posted June 7 On 4/6/2026 at 4:34 AM, DeepCool87 said: I wasn't a fan of the default handling line so here's my edited version; Copy and paste this in handling.meta <fMass value="1450.000000" /> <fInitialDragCoeff value="8.500000" /> <fPercentSubmerged value="85.000000" /> <vecCentreOfMassOffset x="0.000000" y="0.000000" z="-0.050000" /> <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" /> <fDriveBiasFront value="0.500000" /> <nInitialDriveGears value="5" /> <fInitialDriveForce value="0.380000" /> <fDriveInertia value="1.150000" /> <fClutchChangeRateScaleUpShift value="2.100000" /> <fClutchChangeRateScaleDownShift value="2.100000" /> <fInitialDriveMaxFlatVel value="185.000000" /> <fBrakeForce value="1.200000" /> <fBrakeBiasFront value="0.425000" /> <fHandBrakeForce value="0.600000" /> <fSteeringLock value="42.000000" /> <fTractionCurveMax value="2.570000" /> <fTractionCurveMin value="2.490000" /> <fTractionCurveLateral value="22.500000" /> <fTractionSpringDeltaMax value="0.150000" /> <fLowSpeedTractionLossMult value="1.000000" /> <fCamberStiffnesss value="0.000000" /> <fTractionBiasFront value="0.485000" /> <fTractionLossMult value="1.000000" /> <fSuspensionForce value="2.200000" /> <fSuspensionCompDamp value="1.400000" /> <fSuspensionReboundDamp value="2.400000" /> <fSuspensionUpperLimit value="0.110000" /> <fSuspensionLowerLimit value="-0.120000" /> <fSuspensionRaise value="0.000000" /> <fSuspensionBiasFront value="0.500000" /> <fAntiRollBarForce value="1.000000" /> <fAntiRollBarBiasFront value="0.610000" /> <fRollCentreHeightFront value="0.500000" /> <fRollCentreHeightRear value="0.450000" /> <fCollisionDamageMult value="0.700000" /> <fWeaponDamageMult value="1.000000" /> <fDeformationDamageMult value="0.700000" /> <fEngineDamageMult value="1.500000" /> <fPetrolTankVolume value="65.000000" /> <fOilVolume value="5.000000" /> <fSeatOffsetDistX value="0.000000" /> <fSeatOffsetDistY value="0.000000" /> <fSeatOffsetDistZ value="0.000000" /> <nMonetaryValue value="25000" /> <strModelFlags>440010</strModelFlags> <strHandlingFlags>20000</strHandlingFlags> <strDamageFlags>0</strDamageFlags> <AIHandling>SPORTS_CAR</AIHandling> <SubHandlingData> <Item type="CCarHandlingData"> <fBackEndPopUpCarImpulseMult value="0.100000" /> <fBackEndPopUpBuildingImpulseMult value="0.030000" /> <fBackEndPopUpMaxDeltaSpeed value="0.600000" /> </Item> <Item type="NULL" /> <Item type="NULL" /> </SubHandlingData> </Item> Car gets up to roughly 245kmph or 152.24mph Happy Easter bro the moment i paste this on handling, my game crashes when i spawn the car.
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