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1 Screenshot

About This File

Just bought this and is working 

Know it was posted before but the track wasnt there and obstacles in the way.  

This one has the track and tree and all.

Hope you enjoy!

MAKE SURE TO ADD BOTH FOLDERS TO YOUR RESOURCE'S AND START THEM!

Edited by darrelld
UPDATE

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Vegemite

Posted

On 12/21/2022 at 11:06 AM, JonBonKovv said:

Hey the building isnt there for me everything else works can you maybe resend the files?

+1 the building to replace the hangar isnt there

GUNNNOR

Posted

doesnt work

kevin73

Posted

On 11/9/2022 at 10:18 AM, pppage said:

is there a building too?

but you cant add the lights and that as there not in either folder 

 

redwuurd

Posted

On 11/11/2022 at 10:03 AM, turkeydaniel said:

Perfect makes sense, I have changed it to use your baller5 texture and removed the dependency.

The only issue I have is that there is an extra light tree spawned sometimes - if I use vMenu's Clear Area function it gets rid of the left one:

image.thumb.png.7356749c33733d3ba2d158e2defb580d.png

The meta data file for baller5 the original drag tree on the strip has a different position than the meta data file for the "ProTree" that works with the script. If you go to the config.lua and change config.position to the following it will fix it.

Config.position = {1696.315, 3248.641, 40.15777, 285.00}
 
redwuurd

Posted

32 minutes ago, redwuurd said:

The meta data file for baller5 the original drag tree on the strip has a different position than the meta data file for the "ProTree" that works with the script. If you go to the config.lua and change config.position to the following it will fix it.

Config.position = {1696.315, 3248.641, 40.15777, 285.00}
 

Also, change lines 30 of the client.lua to comment out the print("Collision") in the debug script by adding "--" in front of it or you will get a continuous spam of the word collision in your f8 console or you can just delete lines 29-33 altogether.

 

I've attached my fixed and working in my qbcore server, [sandydrag] resource for this mod.  server.cfg has to have each resource start in the following order "ensure RacingProTree ensure dragtrack ensure dragstrip_new ensure drag_tree". Place [sandydrag] in your resources folder. The attached file has all the changes i mentioned already done. this is the exact folder dragged out of my server and uploaded as it is working right now.

    while not HasCollisionLoadedAroundEntity(vehicle) do
        --print("Collision")
        RequestCollisionAtCoord(pos[1], pos[2], pos[3])
        Citizen.Wait(1000)
    end

[sandydrag].zip


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