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Everything posted by Juiced
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Version v0.3
50 downloads
LSPDFR Enhanced Reborn - v0.3.0.0 ✨ New Duty equipment and the armory - sign out your sidearm, carbine riflr, shotgun, vest and belt before the shift and hand it all back before you clock out. What is on the shelf depends on your unit, and off duty you carry nothing. Taxis - set a waypoint, call a cab from your phone, ride along or skip the drive. Off duty only. Intercity coaches - seven stops between Los Santos, Sandy Shores, Grapeseed and Paleto Bay, running to a timetable at fixed fares. The golf course map - the base game's hole map on your radar, an arrow pointing at the flag, and opening hours for the club. Your car keeps its dents - deformation, dirt, broken windows, flat tyres and torn-off doors now survive being parked. Prints at booking - a suspect sitting in your cells can be identified through records even if you never got a name. Case archive breakdown - your clearance rate now comes with the outcomes behind it: arrested, referred, killed, dropped, expired. Rank Editor in your browser - presets are now edited on the website with the game running; the in-game editor is gone. StopThePed compatibility prompt - loading a career offers to turn off STP's Realistic Weapon System when it clashes with the armory. Critical needs banner - being critically hungry or thirsty stays on screen instead of passing you by in one toast. Verbose log - a switch in Settings that writes full diagnostics to logs.txt for bug reports. 🔧 Changed Blackouts from exhaustion are randomised instead of arriving like clockwork, and both odds are now settings. Putting works at short range, and the power bar no longer charges faster at higher frame rates. Slow-rolling golf balls settle instead of creeping down every slope. Tiredness warnings now match what actually happens at each level. Fuel debt interest cap moved into the settings menu. GTA's own phone can be left alone with Block Native Phone in settings.ini - for the rare crash that comes with no error message. 🐛 Fixed Traffic stops crashed LSPDFR when no career was loaded, and could also fail on add-on vehicles with no model name or plate. Add-on vehicles in ranks.xml cost 20-30 FPS, and vehicles picked from the editor's list would not spawn. Hunger, thirst and fatigue multipliers were inverted - your existing values are migrated automatically. You could spend a whole shift with no shift objective. The main menu could freeze the game and never open. One drawing error could break the store, MDT, menu or wardrobe for the rest of the session. The idle camera took over when you stood still in a shop. The HUD never came back if it failed to start once. Needs sat on top of the minimap on non-16:9 screens, and the HUD layout reset itself between careers. Entering the station could leave you under a black screen or drop you through the map. A single missing prop could take down the whole station interior, and map mods could send you to the docks. Typing in a menu could set off the world around you and fired other plugins' keybinds; Shift+Enter now adds a line break. Key names showed as "Oem1" instead of the actual key. Permadeath left the previous career's blips and vehicles in the world, and deleting a career could leave its folder behind. Queued saves could bring back files you had just deleted. The HUD editor froze the world but not the clock. Changing resolution mid-session left overlays at the old size. Evidence markers were invisible when you stood on the collection point. Golf balls could end up under the map or stuck out of reach. The vanilla cash counter stayed hidden if our HUD failed to start. StopThePed searches could file evidence against the wrong person. settings.ini could lose your last change if the game closed.Free -
Version 3.3
132 downloads
Been working for quite a while on RealityV 3.3 and the update is finally ready, main highlight of this update is the significantly improved character skin rendering, this also includes the hair too. Characters no longer look like plastic or clay dolls. I also improved the water, inspired by GTA 6 and Source 2. Waves now look translucent too. Added parallax effect and realistic grass as well. The list is huge, read the Changelog in the first image! I also improved the textures of the character models with V:DE's Ped update which is also available under V: Definitive Edition's tier, here is what V:DE Peds currently includes: More than 1600 clothing items are done and now have improved textures All faces and torso textures are redone with hyper realistic skin details Normal map and specular maps are adjusted for both skin and some clothes to make them look even better Optional muscle definition addonsFree -
- 1 review
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- 4
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Version 1.0.0
238 downloads
How It Works Approach any pedestrian and talk as you normally would in-game. If they are interested in a conversation, they will respond naturally, and you will be prompted to engage in a full dialogue interaction. NPCs have memory and can recall past interactions. They can also decide to end, confront, or flee the conversation based on AI-driven reasoning. Features AI-Generated Dialogue NPCs respond in real-time using AI-generated speech, making every conversation unique. Context Awareness & Memory NPCs remember past conversations and adapt their responses based on location, time of day, and their personality type. Pedestrian Personalities Each NPC type has a distinct conversation style. Some may be friendly, indifferent, or dismissive, while others may be more aggressive or paranoid. Animated Conversation UI Fully interactive dialogue system with a smooth, animated interface for seamless in-game speech handling. Dynamic NPC Behavior NPCs can decide to leave the conversation, confront you, or flee if the AI determines it fits their situation. Conversations feel fluid and natural, with NPCs reacting appropriately. Performance Optimizations AI processing is optimized for smooth gameplay integration with minimal performance impact. --Not sure how to install it, found it, thought it was cool and wanted to share.Free -
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