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DJblaze

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  1. I fixed it by replacing the lines in of function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L1_2 = {} L2_2 = svConfig L2_2 = L2_2.vehicleClasses L3_2 = svConfig L3_2 = L3_2.vehicleClasses L3_2 = #L3_2 L2_2 = L2_2[L3_2] L3_2 = 1 L4_2 = svConfig L4_2 = L4_2.initialContractAmount L5_2 = 1 for L6_2 = L3_2, L4_2, L5_2 do L7_2 = getRandomVehicleForClass L8_2 = L2_2.class L7_2 = L7_2(L8_2) L8_2 = table L8_2 = L8_2.insert L9_2 = L1_2 L10_2 = generateContractForPlayer L11_2 = A0_2 L12_2 = L2_2 L13_2 = L7_2 L10_2, L11_2, L12_2, L13_2 = L10_2(L11_2, L12_2, L13_2) L8_2(L9_2, L10_2, L11_2, L12_2, L13_2) end return L1_2 end with function generatePlayerStarterContracts(playerIdentifier) local contracts = {} local lastClass = svConfig.vehicleClasses[#svConfig.vehicleClasses] for i = 1, svConfig.initialContractAmount do local vehicle = getRandomVehicleForClass(lastClass.class) local contract = generateContractForPlayer(playerIdentifier, lastClass, vehicle) table.insert(contracts, contract) end return contracts end That file being rahe-boosting/tablet/tabs/home/server.lua
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