Version 1.0.0
958 downloads
NPCAI 3.1 brings several new features. Some of these new features include:
Gemini 3.1 Flash for more instantaneous responses, better PED audio, & smarter AI
New ambient speech feature
New visual context feature for peds to see what's on your screen
New Emergency Personnel keybind
New "call-a-friend" action (for PR only):
New Partner and Emergency Personnel call-out capabilities (both PR & STP)
New PED "get in" and "get out" of players patrol car on command
New swap seats/switch seats action for driver and passenger to change seats
New Partner and Backup frisk capability (for PR only)
Dismiss NPC full rework and new Dismiss NPC Keybind
As well as a TON of bug fixes.....
An installation video is included above to walk you through the install process. Make sure to watch the entire video! You can also see the install video on my YouTube Page here:
https://www.youtube.com/watch?v=FYqIT_rGsYc
A new HOTFIX has been uploaded - NPCAI 3.1.1
Here's a list of the fixes:
• Created new external transcription file so users can now translate the dismiss phrases to their language of choice, and customize the phrases so that they don't inadvertently call the dismiss action during conversation.
• Fixed PEDS dismissing when cuffed. Now PEDS cannot be dismissed at any time if they're handcuffed.
• Fixed issue with Gemini socket going to sleep after a short time. This new fix addresses 90% of the situations. Note that Gemini has a socket time limit and there will be occasions where a double press might be needed.
• Fixed issue where PEDS don't talk during pursuits. NPCAI actions are still blocked since LSPDFR has control of them during pursuits, but I've re-enabled the audio, so you can now talk to them again during pursuits.
• Fixed Emergency Personnel not knowing their given name or the time of day.
• Fixed issue where Emergency Personnel were getting the civilian visual context injection causing confusion in how the officer responds to environmental situations. Now the Emergency Personnel have their own visual context injection.
• Fixed keybind logic error that prevented users from having modifier keys (ALT, Control, Shift) as main keybinds.
• Removed the yellow blip completely, so no more ghost yellow blips on the minimap.
• Fixed a bug in the PedPointToGo action. Now peds should properly go to the crosshair point.
• Added new in-game INI reload feature. If you change your keybind, you no longer have to ReloadAllPlugins. You can simply hit the keybind you set for this in-game and the INI will reload instantly. Same for the prompts.