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usr2485819

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  1. You uploaded Loaf_housing my guy, but i see the dl link
  2. Bruh, Upload it properly
  3. For those asking on how to open the rear hatch, its the convertible drop top keybind (Hold Right D-pad or Hold H) Might look into how to fix the fender
  4. The uploader did not add the __resource.lua which is required to load the file in FiveM. You can use mine, just add the __resource.lua in the same location as the "stream" folder and should be good __resource.lua
  5. Is for the Female MP Ped only
  6. Peds are not setup to be FiveM ready lol. still missing the peds.xml and the __resource is blank, it needs resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5' data_file "PED_METADATA_FILE" "peds.xml" file "peds.xml" You'll need this in the peds.xml and change the TWO "CHANGEME" to the player models name. <?xml version="1.0" encoding="UTF-8"?> <CPedModelInfo__InitDataList> <InitDatas> <Item> <Name>CHANGEME</Name> <PropsName>CHANGEME</PropsName> <ClipDictionaryName>move_f@generic</ClipDictionaryName> <BlendShapeFileName>null</BlendShapeFileName> <ExpressionSetName>expr_set_ambient_female</ExpressionSetName> <ExpressionDictionaryName>null</ExpressionDictionaryName> <ExpressionName>null</ExpressionName> <Pedtype>COP</Pedtype> <MovementClipSet>move_m@tool_belt@a</MovementClipSet> <StrafeClipSet>move_ped_strafing</StrafeClipSet> <MovementToStrafeClipSet>move_ped_to_strafe</MovementToStrafeClipSet> <InjuredStrafeClipSet>move_strafe_injured</InjuredStrafeClipSet> <FullBodyDamageClipSet>dam_ko</FullBodyDamageClipSet> <AdditiveDamageClipSet>dam_ad</AdditiveDamageClipSet> <DefaultGestureClipSet>ANIM_GROUP_GESTURE_F_GENERIC</DefaultGestureClipSet> <FacialClipsetGroupName>facial_clipset_group_gen_female</FacialClipsetGroupName> <DefaultVisemeClipSet>ANIM_GROUP_VISEMES_F_LO</DefaultVisemeClipSet> <SidestepClipSet>CLIP_SET_ID_INVALID</SidestepClipSet> <PoseMatcherName>Male</PoseMatcherName> <PoseMatcherProneName>Male_prone</PoseMatcherProneName> <GetupSetHash>NMBS_SLOW_GETUPS</GetupSetHash> <CreatureMetadataName>null</CreatureMetadataName> <DecisionMakerName>COP</DecisionMakerName> <MotionTaskDataSetName>STANDARD_PED</MotionTaskDataSetName> <DefaultTaskDataSetName>STANDARD_PED</DefaultTaskDataSetName> <PedCapsuleName>STANDARD_MALE</PedCapsuleName> <PedLayoutName /> <PedComponentSetName /> <PedComponentClothName /> <PedIKSettingsName /> <TaskDataName /> <IsStreamedGfx value="false" /> <AmbulanceShouldRespondTo value="true" /> <CanRideBikeWithNoHelmet value="false" /> <CanSpawnInCar value="true" /> <IsHeadBlendPed value="false" /> <bOnlyBulkyItemVariations value="false" /> <RelationshipGroup>COP</RelationshipGroup> <NavCapabilitiesName>STANDARD_PED</NavCapabilitiesName> <PerceptionInfo>DEFAULT_PERCEPTION</PerceptionInfo> <DefaultBrawlingStyle>BS_AI</DefaultBrawlingStyle> <DefaultUnarmedWeapon>WEAPON_UNARMED</DefaultUnarmedWeapon> <Personality>Streamed_Male</Personality> <CombatInfo>DEFAULT</CombatInfo> <VfxInfoName>VFXPEDINFO_HUMAN_GENERIC</VfxInfoName> <AmbientClipsForFlee>FLEE</AmbientClipsForFlee> <Radio1>RADIO_GENRE_SURF</Radio1> <Radio2>RADIO_GENRE_REGGAE</Radio2> <FUpOffset value="0.000000" /> <RUpOffset value="0.000000" /> <FFrontOffset value="0.000000" /> <RFrontOffset value="0.147000" /> <MinActivationImpulse value="20.000000" /> <Stubble value="0.000000" /> <HDDist value="3.000000" /> <TargetingThreatModifier value="1.000000" /> <KilledPerceptionRangeModifer value="-1.000000" /> <Sexiness>SF_HOT_PERSON</Sexiness> <Age value="0" /> <MaxPassengersInCar value="0" /> <ExternallyDrivenDOFs /> <PedVoiceGroup>S_M_M_FIBOFFICE_01_R2PVG</PedVoiceGroup> <AnimalAudioObject /> <AbilityType>SAT_NONE</AbilityType> <ThermalBehaviour>TB_WARM</ThermalBehaviour> <SuperlodType>SLOD_HUMAN</SuperlodType> <ScenarioPopStreamingSlot>SCENARIO_POP_STREAMING_NORMAL</ScenarioPopStreamingSlot> <DefaultSpawningPreference>DSP_NORMAL</DefaultSpawningPreference> <DefaultRemoveRangeMultiplier value="1.000000" /> <AllowCloseSpawning value="false" /> </Item> </InitDatas> </CPedModelInfo__InitDataList> That should be it, start the resource
  7. Lights are broken, Easily can be fixed
  8. Both scripts Confirmed Working, Casino interior or exterior MLOs are corrupted and need to be replaced with your working casino interior in order to work, you'll also have to adjust the coordinates in the slots config & spin wheel to get it to work with your casino or find the original casino provided with the mod but uncorrupted. Don't forget to set your game version 2060 or higher
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