John McLewis
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Everything posted by John McLewis
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[SP] Kiiya - La Puerta Apartments (SP & MP Maps)
John McLewis commented on Airi Sakura's file in MLOs
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The ymap editing is done in OpenIV or in CodeWalker's RPF Explorer. However you need to find the culprit first. 1. First you find the offending vanilla occlusion and its related ymap. Codewalker will give you the precise coordinates you need. 2. From OpenIV, using the mods version, not the vanilla game, you edit out the coordinate section you found in step 1. I'm sure if you sure for "GTA 5 occlusions codewalker" on Google you'll find a tutorial. It's not complicated and will help you solve these issues in the first place. I don't understand why some people have them, others don't, but it's very likely related to dlc. Actually I take back what i wrote earlier, given this required MP maps enabled it could be due to your game version. My first thought was nope, because I"m on a more current but reverted version. However I don't load most of the game's dlc since I don't play online at all. This might be why I have the occlusions while someone who loads all the R* DLC shit has no issues.
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Unfortunately it doesn't mean it will work. I don't have the flickering but i have the occlusion problems that I need to fix. With respect to textures, ydr's with embedded textures are a pain in the ass because you can't simply replace the texture as you would with a ytd. You need to export the ydr, change the texture, and then reimport it back...
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(SP) casa mansion by yukon (Don't need enable MP)
John McLewis commented on sam jokerc's file in MLOs
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(SP) casa mansion by yukon (Don't need enable MP)
John McLewis commented on sam jokerc's file in MLOs
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(SP) casa mansion by yukon (Don't need enable MP)
John McLewis commented on sam jokerc's file in MLOs
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(SP) casa mansion by yukon (Don't need enable MP)
John McLewis commented on sam jokerc's file in MLOs
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When you do a conversion, you need to look at all the files. Most people who convert are noobs, they take all the files and just dump them in a dlc.rpf. When I downloaded the FiveM version of Atlantis, I immediately saw the water.xml and knew i had found the missing piece. It was never included with your SP and of course it goes in common.rpf. As for Asylum Island, it works fine except for floating props which need to be fixed. Now you said water park? Which MLO is that? I"ll take a look.
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Update: ATLANTIS BAY MOD For anyone who is having issues with flooded levels, the solution is 100% water.xml. This has NOTHING to do with any script (that would be purely for the elevator). Additionally, It has nothing to do with your game version. THE FIX 1. Get a copy of the FiveM version and it has the proper water. xml. 2. Backup your file (optional) and place the Atlantis Bay version of water.xml in your Mods folder, in your common.rpf. Replace the existing one, the water.xml goes here: Mods\common.rpf\data\levels\gta5 3. Optionally, also put gta5.meta from the FIveM version in the same folder: \Mods\common.rpf\data\levels\gta5 No idea if its required or not, but when in doubt put it as well. That solves the problem and contrary to what Punkman was screaming about like a little girl, it has nothing to do with older versus newer game versions.
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1. FiveM is a different animal, much more flexible than SP. Apparently they created some new functions. 2. Unless Punkman is lying, he's using it on SP without a script and without water. If he can do it, we should be able to do it as well. As for the top? It's not interesting at all. What is interesting are the submerged levels. They did a good job on the stores, clinic, bank etc. This can be fixed wit water.xml but I don't have the patience. You can't just deleted tags, you need to replace them. If someone want's to do that, great. I've wasted enuf time with this MLO. If i ever want to explore it I"ll just delete water.xml. In fact I don't even use common.rpf as part of my modded game. If anyone is interested, these are approximate tags to remove the water. <!-- Instead of the original single quad, put these 4: --> <!-- North piece --> <Item> <minX value="-4000" /> <maxX value="-3700" /> <minY value="1140" /> <maxY value="1200" /> <Type value="0" /> <IsInvisible value="false" /> <HasLimitedDepth value="false" /> <z value="0.0" /> <a1 value="26" /> <a2 value="26" /> <a3 value="26" /> <a4 value="26" /> <NoStencil value="false" /> </Item> <!-- South piece --> <Item> <minX value="-4000" /> <maxX value="-3700" /> <minY value="1000" /> <maxY value="1040" /> <!-- same properties --> </Item> <!-- West piece --> <Item> <minX value="-4000" /> <maxX value="-3920" /> <minY value="1040" /> <maxY value="1140" /> <!-- same properties --> </Item> <!-- East piece --> <Item> <minX value="-3870" /> <maxX value="-3700" /> <minY value="1040" /> <maxY value="1140" /> <!-- same properties --> </Item> <!-- The hole is X: -3920 to -3870, Y: 1040 to 1140 --> <!-- Your building at -3891, 1083 is inside this hole -->
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Sorry to disappoint you, but there aren't any native functions to remove water. That's what water.xml is for. I searched all the natives and only found one even remotely worth consideration. none of them are properly documented. This one seemed promising but it didn't work: void MODIFY_WATER(float x, float y, float radius, float height) Anyway all this discussion on scripts is moot, because Punkman and likely other are NOT using scripts. The question is why? One finding I had was that the map didn't even spawn for me with a save game at 10%. It only spawned when i used a save game at 100%. So my guess is that it is related do dlc and has nothing to do with the game version.
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Not talking about any bridge. You don't understand because you don't have the problem. The shopping floor, admin, and casino are completely flooded for some of us. This means you can't walk there, you can only swim because you are under water. I don't know why you don't have this problem, I'm still seeking a solution. The picture i posted is after i removed all the tags from water.xml. Obviously that's not a permanent solution but it did allow me to walk instead of swim. Hopefully someone can shed light and what is causing this issue. Perhaps it is a R* DLC or patch. In passing, I disabled all MLO/s addons to confirm no other modes were causing this issue.
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Ok. Punkman doesn't have a clue what he's talking about. This has nothing to do with the version of the game. I've installed 100s of MLOs, never had this issue. The reason Atlantis Bay is not spawning for some users is because you need an advanced save game. I had restarted the game so it was early on. I swapped in a 100% save game and the mod spawned in, with SP only (don't enable MP maps. I was also wondering why all his screenshots were outside. That's because the interior floors are filled with water and totally useless. Going to see if i can find a fix.
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thank you for your reply. It would be easier to read your posts if you used sentences. At least 3 people have said atlantis doesn't spawn, so that's an issue. Can you please tell us 1. what version of GTA V are using. I'm on Steam/legal 3586 (reverted) 2. what coordinates? I used the ones in the ymaps (-3842m 1077, -180 and higher z as well) 3. SP or MP enabled (i've tried both)
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The assumption is sound. This games loads properly, nobody has commented it doesn't load except you. If you have the mod in your dlcpacks and if you have the proper entry in dlclist.xml, it will indeed load. Now, there is another possibility and that would be you have another Map conflicting with this one. Having said that........this Map is garbage because even when loaded, with proper hardware (I have a 4080), and the proper gameconfig.xml, heap and packfile limit adjusters, update drivers, the resource adjust mod etc...all the proper things....it will crash as you get in proximity of certain area.