About This File
Decided to leak this because why not...
Cop holster is getting rebooted.
It's a bit more than a cop holster. It's kinda of loadout manager
Here's what changed for this build:
▫️ Holsters can now react to the player’s actual weapon loadout instead of only swapping based on the current clothing drawable.
▫️ Added support for weapon-specific holsters, such as separate holsters for Pistol, Combat Pistol, Revolver, Stungun, and other configured weapons.
▫️ Added support for shared empty holster drawables, so multiple weapons can use the same empty holster slot cleanly.
▫️ Added optional strict LoadoutSlot mode to prevent old/legacy entries from affecting Loadout Mode.
▫️ Added tint-aware texture support for weapons such as the Stungun.
▫️ Stungun tint mapping can now control the clothing texture independently from the weapon tint.
▫️ Added support for holster/unholster sound effects.
▫️ Added weapon-specific holster sounds for pistols, combat pistols and other weapons. (still wip)
▫️ Added manual selection support for outfit editing and testing, so users can browse EUP drawables without the plugin constantly forcing changes.
▫️ Improved compatibility with LSPDFR by removing CopHolster’s own animation control and letting LSPDFR handle holster/intimidation animations.
▫️ Preserved legacy reactive holster behavior for older configs.
In short the plugins now support textures and visible items depends on your weapon inventory.
I provided an update presetoutfit.ini for EUP with all holsters empty by default.
So if you have no weapons you won't see them equipped on yourself, you must have the weapons on you for them to load.
This is onl the initial beta. There are more changes coming, but that would require an update of EUP core files. So in the meantime enjoy the new functions.
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