usr2485819 1 Posted September 11, 2022 Peds are not setup to be FiveM ready lol. still missing the peds.xml and the __resource is blank, it needs resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5' data_file "PED_METADATA_FILE" "peds.xml" file "peds.xml" You'll need this in the peds.xml and change the TWO "CHANGEME" to the player models name. <?xml version="1.0" encoding="UTF-8"?> <CPedModelInfo__InitDataList> <InitDatas> <Item> <Name>CHANGEME</Name> <PropsName>CHANGEME</PropsName> <ClipDictionaryName>move_f@generic</ClipDictionaryName> <BlendShapeFileName>null</BlendShapeFileName> <ExpressionSetName>expr_set_ambient_female</ExpressionSetName> <ExpressionDictionaryName>null</ExpressionDictionaryName> <ExpressionName>null</ExpressionName> <Pedtype>COP</Pedtype> <MovementClipSet>move_m@tool_belt@a</MovementClipSet> <StrafeClipSet>move_ped_strafing</StrafeClipSet> <MovementToStrafeClipSet>move_ped_to_strafe</MovementToStrafeClipSet> <InjuredStrafeClipSet>move_strafe_injured</InjuredStrafeClipSet> <FullBodyDamageClipSet>dam_ko</FullBodyDamageClipSet> <AdditiveDamageClipSet>dam_ad</AdditiveDamageClipSet> <DefaultGestureClipSet>ANIM_GROUP_GESTURE_F_GENERIC</DefaultGestureClipSet> <FacialClipsetGroupName>facial_clipset_group_gen_female</FacialClipsetGroupName> <DefaultVisemeClipSet>ANIM_GROUP_VISEMES_F_LO</DefaultVisemeClipSet> <SidestepClipSet>CLIP_SET_ID_INVALID</SidestepClipSet> <PoseMatcherName>Male</PoseMatcherName> <PoseMatcherProneName>Male_prone</PoseMatcherProneName> <GetupSetHash>NMBS_SLOW_GETUPS</GetupSetHash> <CreatureMetadataName>null</CreatureMetadataName> <DecisionMakerName>COP</DecisionMakerName> <MotionTaskDataSetName>STANDARD_PED</MotionTaskDataSetName> <DefaultTaskDataSetName>STANDARD_PED</DefaultTaskDataSetName> <PedCapsuleName>STANDARD_MALE</PedCapsuleName> <PedLayoutName /> <PedComponentSetName /> <PedComponentClothName /> <PedIKSettingsName /> <TaskDataName /> <IsStreamedGfx value="false" /> <AmbulanceShouldRespondTo value="true" /> <CanRideBikeWithNoHelmet value="false" /> <CanSpawnInCar value="true" /> <IsHeadBlendPed value="false" /> <bOnlyBulkyItemVariations value="false" /> <RelationshipGroup>COP</RelationshipGroup> <NavCapabilitiesName>STANDARD_PED</NavCapabilitiesName> <PerceptionInfo>DEFAULT_PERCEPTION</PerceptionInfo> <DefaultBrawlingStyle>BS_AI</DefaultBrawlingStyle> <DefaultUnarmedWeapon>WEAPON_UNARMED</DefaultUnarmedWeapon> <Personality>Streamed_Male</Personality> <CombatInfo>DEFAULT</CombatInfo> <VfxInfoName>VFXPEDINFO_HUMAN_GENERIC</VfxInfoName> <AmbientClipsForFlee>FLEE</AmbientClipsForFlee> <Radio1>RADIO_GENRE_SURF</Radio1> <Radio2>RADIO_GENRE_REGGAE</Radio2> <FUpOffset value="0.000000" /> <RUpOffset value="0.000000" /> <FFrontOffset value="0.000000" /> <RFrontOffset value="0.147000" /> <MinActivationImpulse value="20.000000" /> <Stubble value="0.000000" /> <HDDist value="3.000000" /> <TargetingThreatModifier value="1.000000" /> <KilledPerceptionRangeModifer value="-1.000000" /> <Sexiness>SF_HOT_PERSON</Sexiness> <Age value="0" /> <MaxPassengersInCar value="0" /> <ExternallyDrivenDOFs /> <PedVoiceGroup>S_M_M_FIBOFFICE_01_R2PVG</PedVoiceGroup> <AnimalAudioObject /> <AbilityType>SAT_NONE</AbilityType> <ThermalBehaviour>TB_WARM</ThermalBehaviour> <SuperlodType>SLOD_HUMAN</SuperlodType> <ScenarioPopStreamingSlot>SCENARIO_POP_STREAMING_NORMAL</ScenarioPopStreamingSlot> <DefaultSpawningPreference>DSP_NORMAL</DefaultSpawningPreference> <DefaultRemoveRangeMultiplier value="1.000000" /> <AllowCloseSpawning value="false" /> </Item> </InitDatas> </CPedModelInfo__InitDataList> That should be it, start the resource 1
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