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About This File

Absolutely. I looked up the actual 0R-HUD V3 by 0resmon, rather than assuming it was a generic FiveM HUD. There are several listings/forks online, so some details can differ between releases. (0resmon.tebex.io)

0R-HUD V3 — complete overview

Official 0R-HUD V3 listing by 0resmon

👤 Player HUD

The V3 HUD can display 11 status elements, including things such as:

  • ❤️ Health

  • 🛡️ Armor

  • 🍔 Hunger

  • 💧 Thirst

  • 😰 Stress

  • 🏃 Stamina

  • 🎙️ Voice/microphone status

  • 💰 Cash

  • 🏦 Bank

  • 👮 Job information

  • 🆔 Player/server ID

Exactly which elements are active depends on your configuration/framework. (Tebex Marketplace)

🚗 Vehicle HUD

This is one of the main features of V3.

It provides 10 different speedometer designs and can show:

  • Current speed

  • KM/H or MPH

  • RPM

  • Gear

  • Fuel

  • Engine status

  • Seatbelt

  • Vehicle-related information

  • Manual/automatic transmission information

  • Vehicle-specific HUD behavior

There are also options for boat and helicopter speedometers in the broader V3 feature set. (FiveMX)

You can also blacklist individual vehicles so the vehicle HUD or seatbelt system doesn't appear for them. (Tebex Marketplace)


🗺️ Minimap

V3 includes minimap customization such as:

  • Different map styles

  • Circular/rectangle map options

  • Configurable visibility

  • Map behavior while walking/driving

  • Vehicle-only compass/minimap options

The HUD can be configured so the minimap isn't permanently consuming screen space. (FiveMX)


🧭 Compass

There's a smooth compass system that can display directional information while moving.

Depending on the configuration, the compass/minimap can be restricted to vehicles or particular situations. (FiveMX)


🎙️ Voice

0R-HUD V3 supports voice-system integration.

The documented options include:

  • pma-voice

  • SaltyChat

Other listings also mention Mumble/TokoVoIP compatibility, although I'd verify the exact integration against the version you're using before installing it. (Tebex Marketplace)

The HUD can show things such as:

  • Speaking state

  • Voice range

  • Microphone state


🎵 Music

One particularly interesting feature is the music panel.

It supports things such as:

  • Switching music

  • Creating/managing lists

  • Music controls

So it's not purely a status HUD; V3 includes additional UI functionality. (FiveMX)


⚙️ Customization

This is where V3 becomes quite flexible.

You can configure things like:

  • HUD position

  • Colors

  • Icons

  • Bar sizes

  • Layout

  • Status visibility

  • Speedometer style

  • KM/H vs MPH

  • 12/24-hour clock

  • Minimap style

  • Vehicle HUD behavior

  • Seatbelt behavior

  • Voice settings

  • Commands

  • Keybinds

It also has two layout designs, and the Res Style Mode can increase the available status-bar styles substantially. (FiveMX)


🎬 Cinematic mode

V3 has a cinematic mode that can hide the normal HUD elements to give the player a cleaner cinematic view.

This is particularly useful for:

  • Screenshots

  • Recording videos

  • RP scenes

  • Cinematic driving

  • Server trailers

(FiveMX)


😰 Stress system

The HUD has an integrated stress system that can be enabled/disabled.

If your framework has a stress mechanic, the HUD can display it; you can also configure whether the stress component is used. (Tebex Marketplace)


🧑‍💻 Framework support

The current listings identify support for:

Framework Support
ESX
QBCore
QBox
Standalone Depends on release/configuration

The official 0resmon listing specifically identifies ESX, QBCore and QBox for V3. (0resmon.tebex.io)


Fuel integration

The fuel display isn't necessarily tied to one particular fuel resource.

V3 provides custom fuel integration, allowing the HUD to obtain the vehicle's fuel value from the fuel system your server uses. (Tebex Marketplace)

That's important if, for example, your server isn't using the default framework fuel system.


💾 Player settings

Another useful feature is that player HUD preferences can be saved between sessions.

So if a player changes their HUD settings, those preferences can persist instead of resetting every time they reconnect. (Tebex Marketplace)


⌨️ Commands / controls

The HUD has configurable commands for things such as:

  • HUD visibility

  • Seatbelt

  • Cinematic mode

The exact commands/keybinds are configurable rather than being permanently fixed. (Tebex Marketplace)


📁 What the resource is basically doing

At a technical level, think of it as three major pieces:

0r-hud-v3/
│
├── client/
│   └── FiveM gameplay logic
│
├── server/
│   └── server-side/framework communication
│
├── html/
│   ├── index.html
│   ├── CSS
│   └── JavaScript/UI
│
├── config.lua
│   └── customization/integration settings
│
└── fxmanifest.lua
    └── FiveM resource definition

The exact directory/file names depend on the particular V3 package, so I wouldn't want to pretend this is the exact structure of your copy without seeing it.

The important architecture is:

FiveM Lua → NUI messages → HTML/CSS/JS → HUD

For example, the Lua side detects that your health changed and sends data to the NUI. The browser-based interface then updates the health bar.


Performance

The advertised V3 performance is very low-resource usage. One current listing describes it as around 0.00–0.01 ms resmon, although actual performance can vary depending on configuration, FiveM build, and what other resources are running. (Tebex Marketplace)

The seller also describes it as performance-certified. (0resmon.tebex.io)

So I would treat 0.00–0.01 ms as an advertised/typical figure, not a guarantee.


🆚 Open-source vs escrow

This is important because there are different V3 packages.

The official store currently lists both an Open Source package and an Escrow package. (0resmon.tebex.io)

Open Source

You can generally inspect and modify the resource's source code.

That's the version I'd want if your goal is:

"I want to completely redesign 0R-HUD."

You can potentially modify the Lua logic, NUI, CSS, JavaScript, integrations, etc.

Escrow

Parts of the resource are protected by FiveM Asset Escrow.

That's better if you simply want to install and configure the resource, but it limits how deeply you can modify protected code.


🎨 What you can realistically customize

If you have the open-source version, you can go much further than changing a few config values.

For example, you could make the HUD look like:

Minimal RP

❤️ 100   🛡️ 100
🍔 87    💧 92
🎙️ Normal

              $25,430
              BANK $152,000

Or a NoPixel-style compact HUD:

❤️ ━━━━━━━
🛡️ ━━━━━━━
🍔 ━━━━━━━
💧 ━━━━━━━
🎙️ ━━━━━━━

Or a completely custom design with:

  • Neon colors

  • Glass/blur effects

  • Custom icons

  • Animated bars

  • Circular meters

  • SVG graphics

  • Custom fonts

  • Custom vehicle UI

  • Different layouts for different jobs

  • Different HUDs while on foot vs driving


🔌 What I'd need to explain your exact copy

If by "everything" you mean you want me to go through the actual resource line by line / file by file, I can do that.

Upload the 0r-hud-v3 ZIP here.

Then I can give you something like:

0r-hud-v3
│
├── fxmanifest.lua
│   ├── what each dependency does
│   ├── shared scripts
│   ├── client scripts
│   └── NUI files
│
├── config.lua
│   ├── framework
│   ├── status settings
│   ├── colors
│   ├── vehicle settings
│   ├── voice
│   └── commands
│
├── client/
│   ├── player.lua
│   ├── vehicle.lua
│   └── ...
│
└── web/
    ├── HTML
    ├── CSS
    └── JavaScript

And I'll explain what every file/function does, what you can safely change, how the framework integration works, how the NUI communicates with Lua, and where to modify each HUD element.

If you upload the ZIP, I can work from your exact 0R-HUD V3 rather than guessing from the public feature list.


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