Version 1.0.0
88 downloads
Absolutely. I looked up the actual 0R-HUD V3 by 0resmon, rather than assuming it was a generic FiveM HUD. There are several listings/forks online, so some details can differ between releases. (0resmon.tebex.io)
0R-HUD V3 — complete overview
Official 0R-HUD V3 listing by 0resmon
👤 Player HUD
The V3 HUD can display 11 status elements, including things such as:
❤️ Health
🛡️ Armor
🍔 Hunger
💧 Thirst
😰 Stress
🏃 Stamina
🎙️ Voice/microphone status
💰 Cash
🏦 Bank
👮 Job information
🆔 Player/server ID
Exactly which elements are active depends on your configuration/framework. (Tebex Marketplace)
🚗 Vehicle HUD
This is one of the main features of V3.
It provides 10 different speedometer designs and can show:
Current speed
KM/H or MPH
RPM
Gear
Fuel
Engine status
Seatbelt
Vehicle-related information
Manual/automatic transmission information
Vehicle-specific HUD behavior
There are also options for boat and helicopter speedometers in the broader V3 feature set. (FiveMX)
You can also blacklist individual vehicles so the vehicle HUD or seatbelt system doesn't appear for them. (Tebex Marketplace)
🗺️ Minimap
V3 includes minimap customization such as:
Different map styles
Circular/rectangle map options
Configurable visibility
Map behavior while walking/driving
Vehicle-only compass/minimap options
The HUD can be configured so the minimap isn't permanently consuming screen space. (FiveMX)
🧭 Compass
There's a smooth compass system that can display directional information while moving.
Depending on the configuration, the compass/minimap can be restricted to vehicles or particular situations. (FiveMX)
🎙️ Voice
0R-HUD V3 supports voice-system integration.
The documented options include:
pma-voice
SaltyChat
Other listings also mention Mumble/TokoVoIP compatibility, although I'd verify the exact integration against the version you're using before installing it. (Tebex Marketplace)
The HUD can show things such as:
Speaking state
Voice range
Microphone state
🎵 Music
One particularly interesting feature is the music panel.
It supports things such as:
Switching music
Creating/managing lists
Music controls
So it's not purely a status HUD; V3 includes additional UI functionality. (FiveMX)
⚙️ Customization
This is where V3 becomes quite flexible.
You can configure things like:
HUD position
Colors
Icons
Bar sizes
Layout
Status visibility
Speedometer style
KM/H vs MPH
12/24-hour clock
Minimap style
Vehicle HUD behavior
Seatbelt behavior
Voice settings
Commands
Keybinds
It also has two layout designs, and the Res Style Mode can increase the available status-bar styles substantially. (FiveMX)
🎬 Cinematic mode
V3 has a cinematic mode that can hide the normal HUD elements to give the player a cleaner cinematic view.
This is particularly useful for:
Screenshots
Recording videos
RP scenes
Cinematic driving
Server trailers
(FiveMX)
😰 Stress system
The HUD has an integrated stress system that can be enabled/disabled.
If your framework has a stress mechanic, the HUD can display it; you can also configure whether the stress component is used. (Tebex Marketplace)
🧑💻 Framework support
The current listings identify support for:
Framework
Support
ESX
✅
QBCore
✅
QBox
✅
Standalone
Depends on release/configuration
The official 0resmon listing specifically identifies ESX, QBCore and QBox for V3. (0resmon.tebex.io)
⛽ Fuel integration
The fuel display isn't necessarily tied to one particular fuel resource.
V3 provides custom fuel integration, allowing the HUD to obtain the vehicle's fuel value from the fuel system your server uses. (Tebex Marketplace)
That's important if, for example, your server isn't using the default framework fuel system.
💾 Player settings
Another useful feature is that player HUD preferences can be saved between sessions.
So if a player changes their HUD settings, those preferences can persist instead of resetting every time they reconnect. (Tebex Marketplace)
⌨️ Commands / controls
The HUD has configurable commands for things such as:
HUD visibility
Seatbelt
Cinematic mode
The exact commands/keybinds are configurable rather than being permanently fixed. (Tebex Marketplace)
📁 What the resource is basically doing
At a technical level, think of it as three major pieces:
0r-hud-v3/
│
├── client/
│ └── FiveM gameplay logic
│
├── server/
│ └── server-side/framework communication
│
├── html/
│ ├── index.html
│ ├── CSS
│ └── JavaScript/UI
│
├── config.lua
│ └── customization/integration settings
│
└── fxmanifest.lua
└── FiveM resource definition
The exact directory/file names depend on the particular V3 package, so I wouldn't want to pretend this is the exact structure of your copy without seeing it.
The important architecture is:
FiveM Lua → NUI messages → HTML/CSS/JS → HUD
For example, the Lua side detects that your health changed and sends data to the NUI. The browser-based interface then updates the health bar.
⚡ Performance
The advertised V3 performance is very low-resource usage. One current listing describes it as around 0.00–0.01 ms resmon, although actual performance can vary depending on configuration, FiveM build, and what other resources are running. (Tebex Marketplace)
The seller also describes it as performance-certified. (0resmon.tebex.io)
So I would treat 0.00–0.01 ms as an advertised/typical figure, not a guarantee.
🆚 Open-source vs escrow
This is important because there are different V3 packages.
The official store currently lists both an Open Source package and an Escrow package. (0resmon.tebex.io)
Open Source
You can generally inspect and modify the resource's source code.
That's the version I'd want if your goal is:
"I want to completely redesign 0R-HUD."
You can potentially modify the Lua logic, NUI, CSS, JavaScript, integrations, etc.
Escrow
Parts of the resource are protected by FiveM Asset Escrow.
That's better if you simply want to install and configure the resource, but it limits how deeply you can modify protected code.
🎨 What you can realistically customize
If you have the open-source version, you can go much further than changing a few config values.
For example, you could make the HUD look like:
Minimal RP
❤️ 100 🛡️ 100
🍔 87 💧 92
🎙️ Normal
$25,430
BANK $152,000
Or a NoPixel-style compact HUD:
❤️ ━━━━━━━
🛡️ ━━━━━━━
🍔 ━━━━━━━
💧 ━━━━━━━
🎙️ ━━━━━━━
Or a completely custom design with:
Neon colors
Glass/blur effects
Custom icons
Animated bars
Circular meters
SVG graphics
Custom fonts
Custom vehicle UI
Different layouts for different jobs
Different HUDs while on foot vs driving
🔌 What I'd need to explain your exact copy
If by "everything" you mean you want me to go through the actual resource line by line / file by file, I can do that.
Upload the 0r-hud-v3 ZIP here.
Then I can give you something like:
0r-hud-v3
│
├── fxmanifest.lua
│ ├── what each dependency does
│ ├── shared scripts
│ ├── client scripts
│ └── NUI files
│
├── config.lua
│ ├── framework
│ ├── status settings
│ ├── colors
│ ├── vehicle settings
│ ├── voice
│ └── commands
│
├── client/
│ ├── player.lua
│ ├── vehicle.lua
│ └── ...
│
└── web/
├── HTML
├── CSS
└── JavaScript
And I'll explain what every file/function does, what you can safely change, how the framework integration works, how the NUI communicates with Lua, and where to modify each HUD element.
If you upload the ZIP, I can work from your exact 0R-HUD V3 rather than guessing from the public feature list.